<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Game Developers and Voice Actors Need to See Eye to Eye</title>
	<atom:link href="http://www.voiceovertimes.com/2008/05/29/game-developers-and-voice-actors-need-to-see-eye-to-eye/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.voiceovertimes.com/2008/05/29/game-developers-and-voice-actors-need-to-see-eye-to-eye/</link>
	<description>The news source for the voice acting industry</description>
	<lastBuildDate>Wed, 14 Oct 2009 00:17:28 -0400</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Some Audio Guy</title>
		<link>http://www.voiceovertimes.com/2008/05/29/game-developers-and-voice-actors-need-to-see-eye-to-eye/comment-page-1/#comment-2945</link>
		<dc:creator>Some Audio Guy</dc:creator>
		<pubDate>Fri, 13 Jun 2008 07:31:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.voiceovertimes.com/2008/05/29/game-developers-and-voice-actors-need-to-see-eye-to-eye/#comment-2945</guid>
		<description>I just wrote about one of my favorite game reviewers taking a shot at a huge Role Playing game (Oblivion).

This game had video card melting graphics when it came out, and contains hundreds of hours of game play. One of the reviewers&#039; main complaints was how hard it was to stay immersed in the game when the voice acting was poor, there were too few unique character voices, and the writing/directing was so bad.

Graphics and physics get you very far, but gamers DO pay attention to the story. Why even bother with all of the development if you&#039;re just going to hamstring yourself with something we&#039;ve perfected over years of animation production?

http://someaudioguy.blogspot.com/2008/06/voice-acting-in-video-games-is-becoming.html

The game industry is going to have to take a close look at how people are paid when working on a motion picture. They throw temper tantrums about having to pay programmers and developers, but my programming friends made little more than minimum wage (taking into account that they were usually salaried and expected to work 12+ hours a day). 

We&#039;ve sort of agreed on what everyone on a movie gets paid. It&#039;s time for game development to grow up.</description>
		<content:encoded><![CDATA[<p>I just wrote about one of my favorite game reviewers taking a shot at a huge Role Playing game (Oblivion).</p>
<p>This game had video card melting graphics when it came out, and contains hundreds of hours of game play. One of the reviewers&#8217; main complaints was how hard it was to stay immersed in the game when the voice acting was poor, there were too few unique character voices, and the writing/directing was so bad.</p>
<p>Graphics and physics get you very far, but gamers DO pay attention to the story. Why even bother with all of the development if you&#8217;re just going to hamstring yourself with something we&#8217;ve perfected over years of animation production?</p>
<p><a href="http://someaudioguy.blogspot.com/2008/06/voice-acting-in-video-games-is-becoming.html" rel="nofollow">http://someaudioguy.blogspot.com/2008/06/voice-acting-in-video-games-is-becoming.html</a></p>
<p>The game industry is going to have to take a close look at how people are paid when working on a motion picture. They throw temper tantrums about having to pay programmers and developers, but my programming friends made little more than minimum wage (taking into account that they were usually salaried and expected to work 12+ hours a day). </p>
<p>We&#8217;ve sort of agreed on what everyone on a movie gets paid. It&#8217;s time for game development to grow up.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
